Use an Architecture
In the Rational Unified Process (RUP), the architecture of a
software system (at a given point) is the organization or structure of the
system's significant components interacting through interfaces, with components
composed of successively smaller components and interfaces. What are the main pieces? And
how do they fit together? Do we have a framework on which the rest of
the software can be added?
To speak and reason about software architecture, you must
first define an architectural representation, a way of describing important
aspects of an architecture. This description is captured in the Software
Architecture Document, which presents the architecture in multiple views.
Each architectural view addresses some specific set of
concerns, specific to stakeholders in the development process: end users,
designers, managers, system engineers, maintainers, and so on. This serves as a
communication medium between the software architect and other project team members
regarding architecturally significant decisions which have been made on the
project.
Defining a candidate architecture, refining the architecture, analyzing
behavior, and designing components of the system is the “essence” of the Analysis
and Design discipline, and the Best Practice: Use
Component Architectures.
Conceiving a new project; evaluating scope and risk; monitoring and
controlling the project; planning for and evaluating each iteration and phase -
these are the “essence” of the Project Management discipline.
Manage to the Plan
“The product is only as good as the plan for the product”
The Software
Development Plan (SDP) gathers all information required to manage the
project. It may enclose a number of separate artifacts developed during the
Inception phase and is maintained throughout the project.
The SDP is used to plan the project schedule and resource
needs, and to track progress against the schedule. It addresses such areas as:
Project Organization, Schedule (Project Plan, Iteration Plan, Resources,
Tools), Requirements Management Plan,
Configuration Management Plan, Problem
Resolution Plan, QA Plan, Test
Plan, Test Cases, Evaluation
Plan, and Product Acceptance Plan.
For a small project, these do not have to be maintained as separate
artifacts. The could be addressed as merely a section -- or even a
paragraph -- in the SDP.
In a simple project, these may include only one or two
sentences each. For example a CM Plan may simply state: “At the end of each
day, the contents of the project directory structure will be zipped, copied onto
a dated, labeled zip disk, marked with a version number and placed in the
central filing cabinet.”
The format of the Software Development Plan itself is not
as important as the activity and thought that go into producing it.
It doesn't matter what it looks like – or what tools you use to build
it. As Dwight D. Eisenhower said,
“The plan is nothing; the planning is everything.”
“Risks” – Identify and Mitigate Risks
It is essential to identify
and attack the highest risk items early in the project.
The risk list is intended
to capture the perceived risks to the success of the project. It identifies, in
decreasing order of priority, the events which could lead to a significant
negative outcome.
Along with each risk, should be a plan for mitigating that
risk. This serves as a focal point
for planning project activities, and is the basis around which iterations are
organized.
“Issues” – Assign and Track Issues
Continuous open communication with objective data derived
directly from ongoing activities, and the evolving product configurations are
important in any project. Regular status
assessments provide a mechanism for addressing, communicating, and resolving
management issues, technical issues, and project risks.
In addition to identifying the issues, each should be assigned a due
date, with a responsible person who is accountable for the resolution.
This should be regularly tracked and updated as necessary.
These project snapshots provide the heartbeat for
management attention. While the period may vary, the forcing function needs to
capture the project history and resolve to remove any roadblocks or bottlenecks
that restrict progress.
“Business Case” – Examine the Business Case
The Business
Case provides the necessary information, from a business standpoint, to
determine whether or not this project is worth investing in.
The main purpose of the Business Case is to develop an
economic plan for realizing the project Vision.
Once developed, the Business Case is used to make an accurate assessment of the
return on investment (ROI) provided by the project. It provides the
justification for the project and establishes its economic constraints. It
provides information to the economic decision makers on the project's worth, and
is used to determine whether the project should move ahead.
The description should not delve deeply into the specifics
of the problem, but rather it should create a compelling argument why the
product is needed. It must be brief, however, so that it is easy enough for all
project team members to understand and remember. At critical milestones, the
Business Case is re-examined to see if estimates of expected return and cost are
still accurate, and whether the project should be continued
“Evaluation” – Regularly Assess Results
The Iteration
Assessment captures the results of an iteration, the degree to which the
evaluation criteria were met, the lessons learned and process changes to be
implemented.
The Iteration Assessment is an essential artifact of the
iterative approach. Depending on the scope and risk of the project and the
nature of the iteration, it may range from a simple record of demonstration and
outcomes to a complete formal test review record.
The key here is to focus on process problems, as well as
product problems: "The sooner you fall behind, the more time you will have
to catch up."
Implement
and Test Iteratively
The RUP is an iterative approach of
building, testing, and evaluating executable versions of the product in order to
flush out the problems and resolve risks and issues as early as possible.
Incrementally building and testing the components of the
system is the “essence” of the Implementation and
Test disciplines, and the Best
Practice: Develop Iteratively.
Control Changes
As soon as the first prototype is put before the users (and
often even before that), changes will be requested. (One of those
certainties of life!) In order to control those changes and effectively manage
the scope of the project and expectations of the stakeholders, it is important
that all changes to any development artifacts be proposed through Change
Requests and managed
with a consistent process.
Change Requests are used to document and track defects,
enhancement requests and any other type of request for a change to the product.
The benefit of Change Requests is that they provide a record of decisions, and,
due to their assessment process, ensure that impacts of the potential change are
understood by all project team members. The Change Requests are essential for
managing the scope of the project, as well as assessing the impact of proposed
changes.
Manage and controlling the scope of the project, as
changes occur throughout the project lifecycle, while maintaining the goal of
considering all stakeholder needs and meeting those, to whatever extent possible
- this is the “essence” of the Configuration and Change
Management discipline, and the Best Practice: Control
Changes.
Deploy a
Usable Product
The purpose of a process is to produce a usable
product. All aspects of the process should be tailored with this goal in
mind. The product is typically more than just the software. At
a minimum, there should be a User’s Guide, perhaps implemented through
online help. You may also include an Installation Guide and Release Notes. Depending on the complexity of the product, training
materials may also be needed, as well as a bill of materials along with any
product packaging. The associated activities form the Deployment
discipline.
Tailor the
Process
It is essential that a process not be followed blindly - the process and
tools must be configured to meet the needs of the organization and the
project. This is the essence of the Environment
discipline.
Conclusion
The above "essentials" provide a means of quickly
assessing a process and identifying areas where improvement is most
beneficial. It is important to explore what will happen if any of these
essentials is ignored. For example:
- No
vision? You may lose track of where you are going and may be easily
distracted on detours.
- No
plan? You will not be able to track progress.
- No
risk list? You may be focusing on the wrong issues now and will explode on
an unsuspecting mine 5 months from now.
- No
issues list? Without accountability, roadblocks to success can remain
indefinitely.
- No
business case? You risk losing time and money on the project, it may be
cancelled or go bankrupt.
- No
architecture? You may be unable to handle communication, synchronization,
and data access issues as they arise; problems with scaling and performance.
- No
product (prototype)? Just accumulating paperwork doesn't assure you or the
customer that the product will be successful - and it maximizes risk of
budget and schedule overruns and/or outright failure.
- No
evaluation? Don’t keep your head in the sand. It is important to face the
truth. How close are you really to your deadline? To your goals in quality
or budget?
- No
change requests? How do you keep track of these?
- No
user support? What happens when a user has a question or can’t figure out
how to use the product? How
easy is it to get help?
These "essentials" also provide an introduction to each of the disciplines of the
RUP, and many of its best practices. There is one discipline not
mentioned Business Modelingthat
has activities related to understanding the
structure and the dynamics of the organization. While not represented here
as essential, you may wish to explore this discipline further, as you may
decide that some aspects are useful (or even essential) for your organization.
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© 1987 - 2001 Rational Software Corporation